Companion mods

Companion mods

Fate Woven’s later game is balanced around Creature Level and Loot Control (CLLC). Fate Woven never changes enemies, so on plain Valheim it will feel easy. An enemy-scaling mod such as CLLC gives the late game its challenge, and we recommend using one.

Fate Woven is in beta, and this is a first pass. Each mod below was tested on its own with Fate Woven 0.2.1385: it loads with no errors, the charm slot works and your pets come back after loading. Things we did check beyond that are listed. If something clashes, please tell us (see Reporting bugs).

Keys that clash

Some of Fate Woven’s default keys are also used by other mods. Both do their job at once, so the game shows a message listing the clashes the first time. Our defaults stay; rebind either side in the config (Fate Woven: Keys).

Our key What it does Also used by
Z Cast SeneaL UI (quick slot 1), Equipment and Quick Slots (quick slot 1)
B Wheel Equipment and Quick Slots (quick slot 3)
H Pet mode SeneaL UI (quick-slot toggle)
Left Alt Self-cast drag and lock keys in Equipment and Quick Slots, ExtraSlots, Quick Stack, ZenUI and MyLittleUI

Fate Woven is designed by a human, who decides what it does and how it plays. The code is written by Claude, an AI model made by Anthropic, working from that design. The documentation is written by Claude too, and the icons are AI-generated.