Gods and blessings

Please the gods with deeds and offerings to earn blessings. Blessings are passive powers and never take an ability slot. Two gods’ blessings can pair into a duo.

There are 74 Epic and Legendary blessings. They are left for you to discover in play. There are 22 duo blessings. They are left for you to discover in play.

More to come: Epic, Legendary and duo blessings Each god keeps its stronger blessings back until you have earned their favour. Win favour two gods at once and their blessings can pair into a duo that works only when both are active. Every god has one rival, and the gods’ favour pulls against theirs.

God Domain Elements Rival
Odin Wisdom, war, death, spell-song and the chosen slain Arcane, Shadow Thor
Thor Thunder, strength, protection of Midgard Lightning, Steel Odin
Tyr Law, oaths, single combat and sacrifice Steel, Blood Bragi
Heimdall Watchfulness, the rainbow bridge, warning Holy, Arcane Loki
Vidar Silence, vengeance, endurance through the end Earth, Steel Idunn
Ullr The hunt, archery, skis, winter travel Frost, Nature Freyr
Skadi Mountains, winter, hunting, vengeance Frost, Nature Njord
Bragi Poetry, eloquence, the mead of poets Holy, Arcane Tyr
Freyja Love, magic magic, the battle-slain of Folkvang Arcane, Holy Frigg
Frigg Queenship, foreknowledge, hearth and protection Holy, Water Freyja
Loki Trickery, shape-shifting, fire and ruin Fire, Poison, Shadow Heimdall
Njord Sea, wind, seafaring and plenty Water Skadi
Freyr Harvest, sunlight, rain and peace Nature, Holy Ullr
Hel Rule of the dead and Hel’s realm Shadow, Frost Baldr
Baldr Light, purity and renewal Holy, Fire Hel
Idunn Youth, renewal and the apples of the gods Nature, Holy Vidar
Aegir The sea’s depths, storms at sea, brewing and the feast Water, Fire Loki

Odin

Wisdom, war, death, spell-song and the chosen slain. Favour comes from: Killing elites and bosses; spending eitr; discovering new locations, runestones and vegvísirs; dying with honor (killed by a boss). Offerings: Mead, boss trophies, fine wood, dragon tears.

  • All-Seer’s Wager (Common): About 12 times a minute, an ability hit restores 3 eitr, or 6 eitr if the target is Marked.
  • Stillness of the Hanged (Common): While standing still for 1.5s, ability cooldowns tick 10% faster and you gain 0.5 eitr/s.
  • Spear Over the Host (Rare): Your first hit on each elite or boss applies Marked and Cursed for 6s; you deal +10% damage to elites and bosses.
  • Twin Raven Echo (Rare): Abilities have a 6% chance to cast a second time, paying the normal cost again (skipped if you can’t pay); each echo heals you for 3% max HP.
  • 6 more blessings to find, and 5 duos shared with another god.

Thor

Thunder, strength, protection of Midgard. Favour comes from: Kills with lightning, maces or sledges; slaying giant-kin (Trolls, Fulings, Jötunn foes); staggering enemies. Offerings: Mead, troll trophies, iron, roasted meats.

  • Belt of Doubled Might (Common): +8% damage with Lightning abilities and blessings; Staggered enemies take +8% from all your hits.
  • Goat-Bone Feast (Common): +20 max HP; eating food heals 15 HP over 5s and grants 10% Stagger resistance for that food’s duration.
  • Hammer Homecoming (Rare): About 10 times a minute, a heavy attack with a mace or sledge hurls a spectral hammer 9m forward that bursts for 40 Lightning in 4m (Shocked chance 30%), then flies back hitting again.
  • Iron-Gloved Grip (Rare): About 6 times a minute a melee hit knocks back and Staggers (blessing Staggers share one budget: about 6 a minute in all); blocking a hit releases a 3m chain of Lightning to 2 foes for 15 damage.
  • 4 more blessings to find, and 5 duos shared with another god.

Tyr

Law, oaths, single combat and sacrifice. Favour comes from: Defeating enemies one-on-one; parrying; finishing fights without fleeing; dealing damage while below half HP. Offerings: Wolf trophies, Fenring trophies, silver, bronze.

  • Law of the Thing (Common): Enemies that hit you are Marked for 5s; you deal +10% damage to enemies that are targeting you.
  • Pledge-Hand (Common): Parrying an attack grants +12% damage for 4s; while only one enemy is within 8m, take 8% less damage.
  • Fetter-Binder (Rare): Perfect parries Root the attacker for 1.5s; Rooted enemies take +15% Bleeding damage from you.
  • Price of the Oath (Rare): Below 50% HP you gain +15% damage and 5% lifesteal; above 90% HP your hits apply Bleeding.
  • 4 more blessings to find, and 2 duos shared with another god.

Heimdall

Watchfulness, the rainbow bridge, warning. Favour comes from: Spotting and killing enemies before they reach you; defending your base from raids; standing watch at night; climbing heights. Offerings: Horns (Lox/Deer/Drake), amber, crystals, mead.

  • Bird-Light Slumber (Common): Rested lasts 25% longer and you take 10% less damage at night.
  • Ear for Growing Grass (Common): Enemies within 30m are outlined for you (and allies within 10m) while you are crouched or standing still; +10% damage to enemies that haven’t noticed you.
  • Gjallarhorn’s Warning (Uncommon): When a raid or an elite (starred or boss-like) enemy comes within 60m, Heimdall’s horn sounds and an arrow on your screen points toward it; you and allies within 20m gain +20 armor for 10s to get ready (once per 60s).
  • Bridgeward’s Flare (Rare): Dodging through an enemy leaves a 5m band of prismatic light for 4s that deals 12 Holy per second and Chills.
  • Nine-Mothered Guard (Rare): Every 20s, gain a Shield absorbing 10% max HP that lasts until broken or 17s, so it fades just before the next one; while it holds, attackers are Marked.
  • 5 more blessings to find, and 2 duos shared with another god.

Vidar

Silence, vengeance, endurance through the end. Favour comes from: Kicks and unarmed hits; avenging (killing what downed an ally or Summon); surviving at low HP; slaying wolves. Offerings: Leather scraps, wolf pelts, deer hide, troll hide.

  • Silent Tread (Common): Sneaking noise -25%; your first hit from Stealthed deals +15% damage and Staggers.
  • Thick-Soled Stride (Common): Kicks and Unarmed hits deal +12% damage; you ignore 30% of knockback.
  • Avenger’s Debt (Rare): When an ally or your Summon is downed within 20m, the killer is Marked for 15s and you deal +25% damage to it.
  • Jaw-Splitter (Rare): Kicks against Staggered or Rooted enemies deal +30% damage and inflict Bleeding; kicks heal you for 2% max HP.
  • 4 more blessings to find, and 2 duos shared with another god.

Ullr

The hunt, archery, skis, winter travel. Favour comes from: Bow and thrown kills; long-range headshots; hunting animals; travelling far across snow. Offerings: Deer trophies, feathers, fine wood, wolf pelts.

  • Snowfield Glide (Common): +12% movement speed on snow and ice; no stamina drain from running while wielding a bow.
  • Yew-Hall Draw (Common): Bow draw speed +8%; fully drawn shots deal +6% damage and Chill.
  • Hunter Without Peer (Rare): Your first hit on each enemy applies Marked; Bow and Thrown damage +15% vs Marked.
  • Shield-Ship Crossing (Rare): About 5 times a minute, blocking with a shield grants a Frost Shield for 10% max HP that lasts about 10s; while Shielded, your arrows pierce 1 extra enemy.
  • 4 more blessings to find, and 1 duo shared with another god.

Skadi

Mountains, winter, hunting, vengeance. Favour comes from: Fighting in cold biomes; killing with Frozen or Chilled; hunting with bows and traps; climbing mountains. Offerings: Wolf and Drake trophies, freeze glands, obsidian, wolf pelts.

  • Bowstring of the High Mountain (Common): Bow hits on Chilled enemies deal +12% damage; Frozen enemies take +15% from your Thrown weapons.
  • Hoarfrost Mantle (Common): Take 8% less damage; immune to Cold, Freezing is half as strong, and you take 20% less Fire and lava damage.
  • Cold-Blooded Rally (Rare): Below 40% HP, ability cooldowns are 20% shorter and you deal +15% Frost damage.
  • Serpent’s Drip (Rare): Traps and Rooted effects you cause also apply Venom (2 stacks) and Chill.
  • 4 more blessings to find, and 3 duos shared with another god.

Bragi

Poetry, eloquence, the mead of poets. Favour comes from: Using Shouts; buffing allies; feasting together; telling of deeds (completing biome bosses with others nearby). Offerings: Meads, honey, feasts, raspberries/blueberries.

  • Bench-Song (Common): Eating near allies grants all of them +5% max stamina for that food’s duration; Rested gives +10% healing received.
  • Rune-Carved Tongue (Common): Shout cooldowns -10%; Shouts heal you and allies within 10m for 5% max HP.
  • Hall-Filling Verse (Rare): Inspired you grant lasts 30% longer, and allies you Inspire also get +10% healing done for as long.
  • Sharp Retort (Rare): About 15 times a minute, an enemy that hits you is Cursed for 4s.
  • 5 more blessings to find, and 2 duos shared with another god.

Freyja

Love, magic magic, the battle-slain of Folkvang. Favour comes from: Kills while Inspired; casting eitr spells; reviving or healing fallen allies. Offerings: Amber, honey, mead, gold coins.

  • Battle-Swine’s Bounty (Common): Food health regen ticks heal 20% more; eating during combat grants Inspired for 6s.
  • Falcon-Feather Cloak (Common): Dodge rolls travel 15% farther; holding jump while falling lets you glide, and fall damage is reduced by 50%.
  • Freyja’s Necklace Discs (Rare): Two golden discs orbit you at 3m, each dealing 10 Arcane damage on contact and Staggering light enemies (blessing Staggers share one budget: about 6 a minute in all); while Inspired, a third disc joins.
  • Hearth Ring of Magic (Rare): A 5m magic ring surrounds you: you heal 1% max HP/s and enemies inside take 4 Arcane damage/s; every 3s spent inside Curses them for 4s.
  • 6 more blessings to find, and 3 duos shared with another god.

Frigg

Queenship, foreknowledge, hearth and protection. Favour comes from: Blocking or parrying hits near allies; healing allies; resting Rested by a hearth. Offerings: Linen thread, flax, honey, bread.

  • Protector’s Shelter (Common): Perfect blocks grant you and the nearest ally within 8m a 15 HP Shield for 6s.
  • Spindle of Clouds (Common): Rested lasts 30% longer; while Rested, the first hit you take every 20s is halved.
  • Foreknown Blow (Rare): Every 12s, the next enemy about to strike you is Marked 1s before its attack lands; parrying a Marked attacker Staggers it and grants Inspired for 5s.
  • Messenger’s Errand (Rare): Your Heals grant their targets +15% movement speed for 5s and cleanse Rooted and Wet.
  • 4 more blessings to find, and 1 duo shared with another god.

Loki

Trickery, shape-shifting, fire and ruin. Favour comes from: Kills from Stealthed; igniting Venomed foes; enemies slain by traps, falls or each other. Offerings: Surtling cores, fish, ooze.

  • Salmon-Shape Slip (Common): Gain a 12% chance to fully evade any hit. Cost: blocking costs 25% more stamina.
  • Silver Tongue’s Price (Common): Attacks from Stealthed deal +40% damage. Stealth from blessings ends when you attack, so only your first hit from it gets this. Cost: whenever an enemy detects you, you are Marked for 4s: you take 10% more damage from all hits for those 4s.
  • Trickster’s Shadow (Uncommon): Your dodge leaves a decoy of you that nearby enemies chase for 3s, about 6 times a minute.
  • False Shapes (Rare): Every 20s in combat, two illusions of you step out of the air for 8s and fight beside you, hitting for 20% of your weapon damage. Enemies are as likely to attack them as you. When an illusion is destroyed it bursts, Blinding enemies within 4m for 3s.
  • Marsh-Gas and Wildfire (Rare): Dodging leaves a 4m trail of marsh-gas for 4s (6 Poison damage/s, adds Venom); Fire or Burning ignites it for a 30 Fire burst. Cost: you take half the burst if standing in it.
  • Wolf-Mother’s Brood (Rare): Kills spawn a small viper Summon for 10s (max 4) whose bites add Venom. Cost: -5% max HP for each viper alive.
  • 4 more blessings to find, and 4 duos shared with another god.

Njord

Sea, wind, seafaring and plenty. Favour comes from: Sailing; fishing; fighting while Wet; slaying sea creatures. Offerings: Fish, serpent scales, serpent meat, chitin.

  • Calmer of Flame (Common): While Wet you cannot be Burning; striking a Burning enemy while Wet extinguishes it and deals 25 bonus Water damage, applying Wet.
  • Swimmer’s Ease (Common): Swimming costs 25% less stamina and is 20% faster; Wet no longer reduces your stamina regen.
  • Breaking Tide (Rare): About 20 times a minute a melee hit sends a 5m wave forward: 12 Water damage, knockback and Wet.
  • Rain-Rich Shores (Rare): While standing in water or rain, deal +15% damage and take 10% less damage.
  • 4 more blessings to find, and 3 duos shared with another god.

Freyr

Harvest, sunlight, rain and peace. Favour comes from: Planting and harvesting crops; taming and breeding animals; fighting without a sword. Offerings: Carrots, turnips, barley, boar trophies.

  • Bristles of Gold (Common): Tamed animals and Summons within 15m deal +20% damage and glow, lighting the area around them.
  • Harvest-Lord’s Step (Common): Crops and saplings within 20m of you grow 50% faster, wherever you are; harvesting a crop grants +5% stamina regen for 60s (stacks 3 times).
  • Rain on Ripe Barley (Common): Food health regen +20%; while standing in rain, regenerate 1 HP/s.
  • Beli’s Bane (Rare): Attacks with any weapon other than a sword, or Unarmed, deal +20% damage; about 6 times a minute such a hit Staggers (blessing Staggers share one budget: about 6 a minute in all).
  • Elf-Home Daybeam (Rare): Every 6s a sunbeam strikes the nearest enemy within 15m for 15 Holy damage with a 25% chance to set it Burning.
  • 4 more blessings to find, and 3 duos shared with another god.

Hel

Rule of the dead and Hel’s realm. Favour comes from: Slaying undead; killing Cursed or Venomed foes; surviving at low health. Offerings: Bone fragments, draugr trophies, withered bone, entrails.

  • Half-Blue Visage (Common): Undead deal 15% less damage to you; about 15 times a minute a hit on an undead Curses it for 5s.
  • Hel’s Dish (Common): Killing a Cursed enemy heals you for 4% max HP.
  • Hel’s Sickbed (Rare): Enemies you Stagger are Cursed for 6s.
  • Toll of the Hel Bridge (Rare): Hitting a non-boss, non-elite enemy below 8% HP slays it outright; each such kill grants a 10 HP Shield for 6s.
  • 4 more blessings to find, and 2 duos shared with another god.

Baldr

Light, purity and renewal. Favour comes from: Fighting in daylight; healing allies; winning fights without taking damage. Offerings: Dandelions, honey, mead, thistle.

  • Broad-Gleaming Hall (Common): Heals you cast on others also heal you for 30% of the amount.
  • Whitest Blossom (Common): While in daylight, regenerate 1 HP/s and take 5% less damage.
  • Hringhorni’s Pyre (Rare): When an ally or Summon dies within 10m, it bursts into pyre-flame: 40 Fire damage in 8m and Burning; you heal 10% max HP.
  • Shafts Thrown in Sport (Rare): Projectiles have a 20% chance to glance off you harmlessly; each glance grants Radiance (+3% Holy damage, max 10 stacks, 20s).
  • 4 more blessings to find, and 2 duos shared with another god.

Idunn

Youth, renewal and the apples of the gods. Favour comes from: Eating food; keeping allies above half health; foraging berries and mushrooms. Offerings: Raspberries, blueberries, cloudberries, honey.

  • Bite of Youth (Common): Eating food instantly heals 15 HP and grants +10% stamina regen for 60s.
  • Eski of Unfading Fruit (Common): Food lasts 20% longer before it starts to fade, and eating cleanses one harmful status (Venom, Burning, Wet, Cold and so on).
  • Evergreen Vigor (Rare): +15 max stamina; while above 75% HP, stamina regen +10%.
  • Nut-Shell Refuge (Rare): Once per 120s, dropping below 25% HP encases you in a hard shell for 2s: invulnerable but unable to act, healing 10% max HP.
  • 4 more blessings to find, and 2 duos shared with another god.

Aegir

The sea’s depths, storms at sea, brewing and the feast. Favour comes from: Sailing in storms; slaying sea creatures, the Sea Serpent above all; hosting feasts (eating together with allies); brewing mead. Offerings: Mead, serpent scales, serpent meat, fish.

  • Brewer’s Gift (Common): Meads you drink last 50% longer.
  • Salt-Weathered (Common): +20% stamina regen while you’re on a boat, and your boat takes 20% less damage.
  • Feast-Host (Rare): When you eat, allies within 10m also get that food’s buff (health, stamina, eitr and duration) as if they’d eaten it, without using their own food. Two ways, picked in playtest by a config switch: A, it fills an empty food slot if the ally has one, otherwise refreshes their weakest food; B, it replaces their weakest food. Once every 10 minutes.
  • The Sea-Goddess’s Net (Rare): About 15 times a minute a hit tangles the target in Ran’s net: Slowed 40% for 3s.
  • 4 more blessings to find, and 2 duos shared with another god.

The Favour list. The Favour list.


Fate Woven is designed by a human, who decides what it does and how it plays. The code is written by Claude, an AI model made by Anthropic, working from that design. The documentation is written by Claude too, and the icons are AI-generated.